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All Tiled Up is a fully in-browser procedural tileset generator and autotile painter — no installation, no account, no server. Open it and start making tilesets immediately.

Generate atlas textures procedurally from material parameters (motion, noise, tone, color, gradient ramp, grain), paint full maps with real autotile logic baked in, and export directly to every major game engine format.

Procedural Materials
Tune motion, noise, color, and gradient parameters to procedurally generate infinite tile variations. 60+ built-in materials — stone, wood, dirt, water, lava, ice, and more — or import your own PNGs.

Custom Material Blending
Import any two material tiles and the engine procedurally blends them. Dial in edge softness, wobble, corner rounding, and transition strength, then test the result live in Paint mode.

Auto-Detect
Upload any existing tile atlas and the engine auto-detects its autotiling format (Wang, Corner, Blob) — drop in a spritesheet and it animates instantly.

Terrain Painting
Paint rivers, coastlines, cliffs, and biome edges with pixel-level control. Multi-layer terrain with ramps, edge shadows, and directional lighting.

Decals & Props
Scatter built-in props anywhere on your map, or import your own PNGs as custom decals — trees, flowers, ruins, signs, one click each.

Map Chunking
Split large worlds into chunks so each bakes into its own canvas, keeping performance fast. Stitch them back together and export as a single seamless map whenever you're ready.

Isometric → 3D
Ship straight to a 3D engine. Going from isometric to full 3D is a single format swap — no rebuild, no re-modeling.

Map Gallery
Browse, organize, and reload every map you've built, all from one view.

Engine Exports
Tiled (.tmx), Godot 4 (.tres TileSet), Unity (RuleTile + .meta), GameMaker (full .yyp project), Defold (.tilesource), LDtk, plus PNG/JSON manifests for anything else. Every export format was built and verified against each engine's actual project schema.

Free vs. Pro
The editor is completely free — unlimited saves, full procedural + paint + import + detect tooling, no account required. Exporting to an engine-ready format requires Pro (one-time purchase, no subscription).

Runs On
Browser (HTML5) · Desktop (local file)
Android version coming soon to Google Play
(Though you can use on the browser version on your phone from this page.)


Made something cool? We'd love to feature it! Join the Discord and share what you've built — we're active, we read everything, and we'd love to show off community creations. Feedback's welcome too; we're always working to make the app better.


🎨
Procedural Materials
Tune motion, noise, color, and gradient to generate infinite tile variations. 60+ built-in materials, or import your own PNGs
⚙️
Custom Material Blending
Import any two materials and the engine procedurally blends them — edge softness, wobble, corner rounding, all tunable
📦
Verified Engine Exports
Tiled .tmx, Godot 4 .tres, Unity RuleTile, GameMaker project, Defold, LDtk — built against each engine's real schema
🗺️
Full Map Painting
Multi-layer terrain, ramps, edge shadows, directional lighting, chunked worlds for large maps
📐
Isometric → 3D
Ship straight to a 3D engine. Iso to full 3D is a single format swap — no rebuild, no re-modeling
🔍
Auto-Detect
Upload any existing tile atlas and the engine detects its autotile format automatically

Purchase

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$9.99 $4.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

AllTiledUp-itch-FULL.zip 1.1 MB

Development log

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